The 21st IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Date: November 1 – 3, 2022
Location: Bremen, Germany
The 21st International Federation for Information Processing – International Conference on Entertainment Computing (IFIP-ICEC 2022) will be held in Bremen, Germany, on 1-3 November: The conference is organized by the IFIP-ICEC TC14 – Entertainment Computing Technical Committee, and will be hosted by BIBA – Bremer Institut für Produktion und Logistik (Bremen, Germany), in association with the University of Bremen.
IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.
We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.
All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier).
In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference.
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics can include but are not limited to:
Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainments
New Genres of Interactive & Digital Entertainment
Interactive Art, Performance and Novel Interactions
Digital Art & Installations
Virtual/Augmented/Mixed Reality & Entertainment
Sound, Music & Performance
TransMedia and Entertainment
Entertainment Devices, Platforms & Systems
Digital Entertainment Hardware & Devices
Entertainment for Nomadic Users
Digital Broadcasting and Digital Cinema
Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues
Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Advergames and Digital Marketing
Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Call for Submissions
Full Research Papers
Chairs: Barbara Göbl (University of Vienna), Erik van der Spek (Eindhoven University of Technology)
Full papers are the main media for presenting high impact, mature research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed. All technical papers will be published in the official Springer LNCS proceedings. Papers must be submitted using the Springer LNCS format.
Paper length should reflect the contribution and maturity of the submission and reviewers from the program committee will be instructed to judge the contribution of a paper relative to its length. For example, typical contributions presenting significant research advances/results should not exceed 15 pages in length including references and annexes (Full Technical Papers). The committee may accept submissions conditionally or route them for a different category, when appropriate, and consult with authors to adjust their paper according to the review needs. Accepted papers will be scheduled for long presentations and discussion at the conference.
Works in Progress
Chairs: Dimitry Alexandrovsky (University of Bremen), Jorge C. S. Cardoso (University of Coimbra)
Work in Progress (WiP) contributions provide an opportunity to present late-breaking work, new experimental projects, research in early phases or with more limited scope than typical full papers. A WiP submission is a shorter submission describing the research problem, contribution, and value to the community, submitted as a PDF file. Accepted papers will be included into the official Springer LNCS proceedings.
WiP submissions should not exceed 8 pages in length, incl. references and annexes, in Springer LNCS format. Submissions with exceeding length relative to their contribution can be rejected. The committee may accept submissions conditionally or route them for a different category, when appropriate, and consult with authors to adjust their paper according to the review needs.
Accepted WiPs will be scheduled for presentation and discussion at the conference.
Workshops and Tutorials
We invite proposals for workshops and tutorials that will be held at IFIP-ICEC 2022.