Date: November 1 – 3, 2022

Location: Bremen, Germany


The 21st International Federation for Information Processing – International Conference on Entertainment Computing (IFIP-ICEC 2022) will be held in Bremen, Germany, on 1-3 November: The conference is organized by the IFIP-ICEC TC14 – Entertainment Computing Technical Committee, and will be hosted by BIBA – Bremer Institut für Produktion und Logistik (Bremen, Germany), in association with the University of Bremen.

IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems. In addition, it brings together research on education and entertainment. This event covers a diverse array of related research issues, including game-based learning and other learning experiences associated with entertainment.

COVID-19 Information  

We are fully aware that the situation regarding Covid-19 is a cause for concern. Hopefully, vaccination and traveling measures will have been adopted and the situation being normalised after the summer and therefore will hardly affect our conference schedule. Nevertheless, for those not being able to travel, we have measures to facilitate remote participation. It is our plan to bring all conference rooms online, enabling both local and distance engagement.

All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for submission of an extended version to a special issue of Entertainment Computing (published by Elsevier).

In addition, this edition will feature a special track where authors of selected recent papers from the Journal of Entertainment Computing (Elsevier), will be invited to present their work at the conference.


IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions. 


Topics can include but are not limited to:

Design and Analysis

Game Design: Theory, Creation & Testing

Interactive Narratives & Digital Storytelling

Entertainment Robots, Toys & Smart Gadgets

Social Media / Social Computing Entertainments

New Genres of Interactive & Digital Entertainment

Interactive Art, Performance and Novel Interactions

Digital Art & Installations

Virtual/Augmented/Mixed Reality & Entertainment

Ubiquitous/Pervasive Entertainment

Sound, Music & Performance

TransMedia and Entertainment

Entertainment Devices, Platforms & Systems

Digital Entertainment Hardware & Devices

Entertainment for Nomadic Users

Ambient Entertainment

Digital Broadcasting and Digital Cinema

Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues

Experiential Aspects in Entertainment

Emotions and Affective Interaction

Theoretical Basis of Entertainment

Social / Cultural Impacts of Digital Entertainment

Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

Serious Games

Games for Learning, Health & Well-Being

Games For Change & Social Impact Games


Advergames and Digital Marketing

Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment

Procedural Content Generation

Computer Graphics & Visual Effects

Big Data in Entertainment

Security & Privacy in Entertainment

Algorithmic research on board and card games

New types of entertainment using information technologies

Hardware technology research and development to implement entertainment systems

Non-traditional human interface technologies for entertainment

Call for Submissions

Full Research Papers

Chairs: Barbara Göbl (University of Vienna), Erik van der Spek (Eindhoven University of Technology)

Full papers are the main media for presenting high impact, mature research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed. All technical papers will be published in the official Springer LNCS proceedings. Papers must be submitted using the Springer LNCS format.

Paper length should reflect the contribution and maturity of the submission and reviewers from the program committee will be instructed to judge the contribution of a paper relative to its length. For example, typical contributions presenting significant research advances/results should not exceed 15 pages in length including references and annexes (Full Technical Papers). The committee may accept submissions conditionally or route them for a different category, when appropriate, and consult with authors to adjust their paper according to the review needs. Accepted papers will be scheduled for long presentations and discussion at the conference.

Works in Progress

Chairs: Dimitry Alexandrovsky (University of Bremen), Jorge C. S. Cardoso (University of Coimbra)

Work in Progress (WiP) contributions provide an opportunity to present late-breaking work, new experimental projects, research in early phases or with more limited scope than typical full papers. A WiP submission is a shorter submission describing the research problem, contribution, and value to the community, submitted as a PDF file. Accepted papers will be included into the official Springer LNCS proceedings.

WiP submissions should not exceed 8 pages in length, incl. references and annexes, in Springer LNCS format. Submissions with exceeding length relative to their contribution can be rejected. The committee may accept submissions conditionally or route them for a different category, when appropriate, and consult with authors to adjust their paper according to the review needs.

Accepted WiPs will be scheduled for presentation and discussion at the conference. 

Workshops and Tutorials

We invite proposals for workshops and tutorials that will be held at IFIP-ICEC 2022.