e-Civeles
About This Game
In the 21st century we are witnessing the raising and dissolving expansion of new resources and methods across Europe and through the use and integration of new technologies and new ways of processing and disseminating information. These rapid technological changes are in progress in the field of lifelong learning, particularly in segments of the population with low digital competencies +55) or immigrants from low-tech areas.
These technological elements are focused on the creation of a digital platform in such a way as to stimulate, firstly, the acquisition of digital competences and, secondly, the stimulation of cognitive functions and linguistic competences for the segment of the population targeted by this proposal as final beneficiaries. For these video games, 3D models of some European cities will be created, which players want to visit in order to collect historical and heritage information and take on tests in order to complete the game.
Keywords
Explore City, Reveal and Collect, Tracking, cognitive functions, historical and heritage information
Platform
- OS: Windows (any new version)
- Unity: Unity 5.3.4f1 (64-bit)
Number of Players
It is Single Player Game
How it works
The game follows a loop whose elements are;
- Select City Level
- Then you will start the game by clicking ”Start” on screen
- Then you will explore the city by using arrow keys and your mouse buttons
- You will find photos which you can reveal and collect
- Also, these photos will help you in tracking
- You can collect minimum of 5x photos
- Also, you can show your tracked data
- In the end, you will find the Exit door and the game will end
In the game, Blue Jumppads will take you to the far away location while Green Jumppads will get you back. An effect appears nearby a photo and you can open your camera for revealing and collecting the photo. Use the camera to see the big e-civeles sign for finding the exit door. To get more information about a point of interest use the camera reveals QR-Codes. Use your smartphone to scan these QR-Codes. You will get more information about the POI on an external website.
In the game, you will learn about;
- Information delays
- Outsourcing of map generation
- Double work for asset generation
- Challenges with target groups
- Game Scale
Also, you can find the screenshots saved in the ”Data folder” where the game setup is present