Prof. Dr.-Ing. Klaus-Dieter Thoben is a professor for Integrated Product Development at the Faculty of Production Engineering at the University of Bremen, Germany. He is also managing director and spokesperson of the BIBA. Furthermore is he a spokesperson for LogDynamics aiming at strengthening the field of logistics in the area of Bremen. Professor Thoben has been involved in research on serious games applications for engineering education since more than 20 years.
He is specifically interested in serious games for production and logistics as well as product development and lifecycle. Furthermore, he is the representative of the University of Bremen in several boards, like on wind energy, logistics and product development. KProfessor Thoben has more than 20 years of experience of working in large international research projects and has also managed several projects at national and international level. His teaching domain is related to product design and development as well on organizational issues related to distributed production.
Professor Thoben has authored numerous journal contributions and edited several books. Major publications address co-operative processes with a specific focus on product-based innovations, product and service engineering, product lifecycle management and collaborative enterprise networks.
Jannicke Baalsrud Hauge is head of the BIBA GamingLAB and works as a senior researcher at Bremer Institut für Produktion und Logistik (BIBA) Bremen, Germany. She is also co-director of GaPSLabs at KTH (Royal institute of Technology); Stockholm, Sweden. She holds a Ph.D. in Engineering from the University of Bremen.
From 2001 to 2003 she worked as a research scientist at the University of Bremen, with her main responsibility beeing the functional architecture of an e-commerce software. 2003 she joined BIBA, where she is responsible for the BIBA Gaming LAB as well as coordination of the BIBA contribution in several national and international projects in the field of Serious Gaming as well as ICT in production and supply chain networks and CPS.
In 2015 she also joined KTH (Kungliga Tekniska Högskolan), where she is managing EIT Digital projects (industry driven projects) and research projects funded by the EU.
Besides supervising BSc, Master and PhD students, she is teaching SG application development, re-engineering, decision making and supply chain risk management. Her main topics are on development of SG and simulation applications, development of GBL concepts, Requirements engineering (IT solutions for logistics, CPS and SG), process analysis and business modelling. Jannicke is member of several boards and has authored 200+ papers.
Heiko Duin studied computer science at the University of Bremen (from october 1984 to april 1992). From may 1999 to april 1997, he worked as a research assistant at the Bremer Institut für Betriebstechnik und angewandte Arbeitswissenschaft (Bremian Institute of Industrial Technology and Applied Work Science) at the University of Bremen (BIBA), where he supervised european research projects with the topics of simulation-based evaluation of techno-economic systems and cost-benefit analyzes.
From may 1997 to december 2009 he was an employee of PRODUTEC Ingenieurgesellschaft mbH with the task of project management and software development. Since june 2003 he is working as a researcher at BIBA again. His focus is the development of simulation-based games for education and training.
Stefan A. Wiesner has a diploma in Industrial Engineering and Management (focus on Project Management and Development of Production). He has been working as a research scientist for BIBA in the department of ICT applications for production (IKAP) since 2007.
His research interests are in the field of collaborative Requirements Engineering and Business Model innovation for complex Cyber-Physical Systems (CPS) and Product-Service Systems (PSS). Mr. Wiesner has been the responsible manager for several European projects, subprojects and work packages in these areas (ESKALE ERA-NET, MSEE IP, PSYMBIOSYS RIA, inter alia).
Contributions and publications include the development and application of a game-based Requirements Engineering framework and a Business Modelling methodology for PSS, supporting the implementation in industrial companies. He is active in the IFIP 5.7 SIG on Smart Manufacturing with the aim to integrate PSS and CPS concepts.
Artem Schurig studied production engineering (B. Sc.) with a specialisation in manufacturing technology at the University of Bremen.
During this time he already worked as a student assistant at BIBA on projects on human-robot-collaboration, human-technology-interaction and simulation. He was also able to gain practical experience in this area at thyssenkrupp System Engineering GmbH.
In the project DigiLab4U he is responsible for the technical organisation of the development activities in the GamingLab.
Nadera received her B.Sc. Engg. in Computer Science and Engineering from the Shahjalal University of Science and Technology, Bangladesh. She is doing her M.Sc. in Digital Media (Media Informatics) at the University of Bremen. Currently she is working on the R U EU?, BEACONING and E-civeles project.
Previously she has worked for 4 years in the IT industry of Bangladesh. She has experience in project management, project coordination, Software Quality Assurance, customer support and used to organize and conduct technical training for banks regarding Card management softwares, online and mobile banking technologies.
Sabir received BE Electrical(Telecommunication) Engineering degree from National University of Sciences and Technology(NUST) Pakistan. He is doing his Master studies in Communication and Information Technology(CIT) at the University of Bremen. He is currently working on DigiLab4U (Serious Gaming in laboratory-based teaching), E-civeles and RU EU projects.
Previously he has worked almost 3.5 years in Telecomm Industry of Pakistan. He has experience in project management assistance, planning and deployment of communication infrastructure, training and customer support.
Prabahan completed his Bachelors from Kolkata, India in Instrumentation and Control Engineering and currently doing his masters in Control Microsystems and Microelectronics (CMM) in the University of Bremen since April 2018. Currently he is working on DigiLab4U (Serious Gaming in laboratory-based teaching) and ELLIOT.
Previously he has worked for Amazon India for almost 1 year.
Anindya completed his B.Sc. in Computer Science and Engineering from the North South University, Dhaka, Bangladesh and currently doing his masters in Digital Media (Media Informatics) at the University of Bremen. Currently he is working at BIBA Gaming Lab on DigiLab4U and Elliot projects.
Previously he has worked for 1 year as a Junior software Engineer(Web Dev) in Bangladesh and also worked in Cognitive Systems Lab(CSL), University of Bremen as a Research Assistant (RA) for 6 months.
Sundus Fatima has received her B.Eng. in Software Engineering from NED University of Engineering and Technology Karachi, Pakistan. She has started her studies of Masters in (Digital Media) Media Informatics at University of Bremen in 2017. At the Gaming Lab, she is currently working as a game developer in SBM Project.
Ayasha completed her B.Sc. in Computer Science and Engineering from United International University (UIU) Dhaka, Bangladesh and currently doing her masters in Digital Media (Media Informatics) at the University of Bremen. Currently she is working at BIBA Gaming Lab on Binntelligent project.
Previously she has worked for 1 year as a Junior Software Engineer at NybSys in Dhaka, Bangladesh.
Kai completed BS in Computer Science and Informatics Engineering from National Chung-Cheng University of Taiwan. Currently, she is studying Master of Digital Media in University of Bremen since October 2017. Her master thesis relates to 3D reconstruction of medical imaging in the graphic engine.
Previously, she worked on projects of Deep Learning about energy saving in the production chain, and applying virtual reality for enhancing human-environmental consciousness.