Prof. Dr.-Ing. Klaus-Dieter Thoben is a professor for Integrated Product Development at the Faculty of Production Engineering at the University of Bremen, Germany. He is also managing director and spokesperson of the BIBA. Furthermore is he a spokesperson for LogDynamics aiming at strengthening the field of logistics in the area of Bremen. Professor Thoben has been involved in research on serious games applications for engineering education since more than 20 years.
He is specifically interested in serious games for production and logistics as well as product development and lifecycle. Furthermore, he is the representative of the University of Bremen in several boards, like on wind energy, logistics and product development. KProfessor Thoben has more than 20 years of experience of working in large international research projects and has also managed several projects at national and international level. His teaching domain is related to product design and development as well on organizational issues related to distributed production.
Professor Thoben has authored numerous journal contributions and edited several books. Major publications address co-operative processes with a specific focus on product-based innovations, product and service engineering, product lifecycle management and collaborative enterprise networks.
Since 2004 Christian Gorldt operates as a researcher at BIBA in the department Intelligent Production and Logistics Systems (IPS). His research interests lie in the logistics and information technology application of current information and communication technologies.
Christian Gorldt has been working in applied research projects and industrial projects. He was head of research for the Logistikfabrik from 2009 until late 2010. From 2011 to 2012, he was the business administrator as well a business informatics chief engineer of Strategy and Organization at BIBA. Since 2013 Mr. Gorldt is responsible for the BIBA division Collaborative Business In Corporate Networks.
Jannicke Baalsrud Hauge is head of the BIBA GamingLAB and works as a senior researcher at Bremer Institut für Produktion und Logistik (BIBA) Bremen, Germany. She is also co-director of GaPSLabs at KTH (Royal institute of Technology); Stockholm, Sweden. She holds a Ph.D. in Engineering from the University of Bremen.
From 2001 to 2003 she worked as a research scientist at the University of Bremen, with her main responsibility beeing the functional architecture of an e-commerce software. 2003 she joined BIBA, where she is responsible for the BIBA Gaming LAB as well as coordination of the BIBA contribution in several national and international projects in the field of Serious Gaming as well as ICT in production and supply chain networks and CPS.
In 2015 she also joined KTH (Kungliga Tekniska Högskolan), where she is managing EIT Digital projects (industry driven projects) and research projects funded by the EU.
Besides supervising BSc, Master and PhD students, she is teaching SG application development, re-engineering, decision making and supply chain risk management. Her main topics are on development of SG and simulation applications, development of GBL concepts, Requirements engineering (IT solutions for logistics, CPS and SG), process analysis and business modelling. Jannicke is member of several boards and has authored 200+ papers.
Heiko Duin studied computer science at the University of Bremen (from october 1984 to april 1992). From may 1999 to april 1997, he worked as a research assistant at the Bremer Institut für Betriebstechnik und angewandte Arbeitswissenschaft (Bremian Institute of Industrial Technology and Applied Work Science) at the University of Bremen (BIBA), where he supervised european research projects with the topics of simulation-based evaluation of techno-economic systems and cost-benefit analyzes.
From may 1997 to december 2009 he was an employee of PRODUTEC Ingenieurgesellschaft mbH with the task of project management and software development. Since june 2003 he is working as a researcher at BIBA again. His focus is the development of simulation-based games for education and training.
Stefan A. Wiesner has a diploma in Industrial Engineering and Management (focus on Project Management and Development of Production). He has been working as a research scientist for BIBA in the department of ICT applications for production (IKAP) since 2007.
His research interests are in the field of collaborative Requirements Engineering and Business Model innovation for complex Cyber-Physical Systems (CPS) and Product-Service Systems (PSS). Mr. Wiesner has been the responsible manager for several European projects, subprojects and work packages in these areas (ESKALE ERA-NET, MSEE IP, PSYMBIOSYS RIA, inter alia).
Contributions and publications include the development and application of a game-based Requirements Engineering framework and a Business Modelling methodology for PSS, supporting the implementation in industrial companies. He is active in the IFIP 5.7 SIG on Smart Manufacturing with the aim to integrate PSS and CPS concepts.
Florian Haase received his B.Sc. in 2013 in media computer science at the University of Emden / Leer. In March 2014 he started the master’s program “Zeitabhängige Medien – Games” (time-dependent media – games) at HAW Hamburg.
Since of 2009 he is involved in various serious gaming projects. For six years he was a student assistant at the institute and worked under Heiko Duin. Among other things he developed the serious game “SUMAGA Island”, an adaptation of Jay Forrester’s “beer distribution game”. The game helps to illustrate the problems in managing supply chains. He also implemented a game mechanic in be.mog as part of his bachelor thesis.
During his master studies he is deepening his knowledge of game design, the operation of the gaming market, the game producing and continues to deal with the theory of computer games.
Anna received her Master’s Degree in “Digital Media” at the University of Bremen in 2016. She worked for four years in the field of 3D Art at a company in Bremen. During her studies she did not only gain experience in computer science, design and management, but also in the field of serious games and usability. Since august 2016 she works as a research scientist in this area at BIBA.
Marco Seregni is PhD candidate at the Department of Management, Economics and Industrial Engineering (DIG) at Politecnico di Milano (POLIMI) where he is studying drivers and impacts on business processes of reshoring phenomenon. In the meanwhile, he has been collaborating in European (CTC-Close to Customer, Psymbiosys) and Italian projects (AttrAct). His main research interests are Business Product Modelling and Simulation techniques for Product-Service Systems and Distributed Manufacturing Systems (DMS). He has been graduated in 2013 in Management, Economics and Industrial Engineering with a master thesis concerning with an economic analysis on Italian Mechatronic sector over the period 2008-2012.
Zoe Lee is doing a full time internship at BIBA. Currently, she is studying her BSc. in Games Technology at Coventry University in the UK. Her recent work includes two serious games as part of a game jam whilst visiting other universities in Brazil and Indonesia.
She has also worked on developing a strategic card game for Android called Primordial Conquest. At BIBA, she is working on the Elliot project.
Nadera received her B.Sc. Engg. in Computer Science and Engineering from the Shahjalal University of Science and Technology, Bangladesh. She is doing her Master studies in Digital Media (Media Informatics) at the University of Bremen. Currently she is working on the R U EU?, BEACONING and E-civeles project.
Previously she has worked for 4 years in the IT industry of Bangladesh. She has experience in project management, project coordination, Software Quality Assurance, customer support and used to organize and conduct technical training for banks.
Eric Gamor has received his B.Eng. in Information Technology on March 2011 from Vaasa University of Applied Sciences, Finland. He has started his studies in Masters in Control, Microelectronics and Microsystems (CMM) in April 2016 at University of Bremen. He has experience working with frequency converters and automation products in Ghana. At the Gaming Lab, he is currently working as a programmer on serious games ( Psymbiosis ) and Elliot.
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