2022

Fatima, S., Baalsrud Hauge, J., Basu, P., Baalsrud Hauge, J., Chowdhury, A., Schurig, A. (2021). Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. In: Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., Gonzalez-Calero, P.A. (eds) Entertainment Computing – ICEC 2021. ICEC 2021. Lecture Notes in Computer Science(), vol 13056. Springer, Cham. https://doi.org/10.1007/978-3-030-89394-1_34

Fatima, S., Baalsrud Hauge, J. (2022). Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments. In: Söbke, H., Spangenberger, P., Müller, P., Göbel, S. (eds) Serious Games. JCSG 2022. Lecture Notes in Computer Science, vol 13476. Springer, Cham. https://doi.org/10.1007/978-3-031-15325-9_7

Hauge, J.B., Chowdhury, A., Basu, P., Fatima, S., Schurig, A. (2021). Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. In: Fletcher, B., Ma, M., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science(), vol 12945. Springer, Cham. https://doi.org/10.1007/978-3-030-88272-3_4

Kammerlohr V., Paradice D., Hauge J.B., Duin H. (2022). Towards the Operationalization of Trust Relationships in Networked Organizations. In: Auer M.E., Bhimavaram K.R., Yue XG. (eds) Online Engineering and Society 4.0. REV 2021. Lecture Notes in Networks and Systems, vol 298. Springer, Cham. https://doi.org/10.1007/978-3-030-82529-4_25

Baalsrud Hauge J., Basu P., Sundus F., Chowdhury A., Schurig A. (2022). Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making Process. In: Auer M.E., Bhimavaram K.R., Yue XG. (eds) Online Engineering and Society 4.0. REV 2021. Lecture Notes in Networks and Systems, vol 298. Springer, Cham. https://doi.org/10.1007/978-3-030-82529-4_27

2021

Baalsrud Hauge, J., Söbke, H., Stefan, I.A. (2021). Virtualization of Digital Location-Based Experiences. In: Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., Gonzalez-Calero, P.A. (eds) Entertainment Computing – ICEC 2021. ICEC 2021. Lecture Notes in Computer Science(LNCS), vol 13056. Springer, Cham. https://doi.org/10.1007/978-3-030-89394-1_40

Wiesner S., Hauge J.B. (2021). Review of Factors Influencing Product-Service System Requirements Along the Life Cycle. In: Dolgui A., Bernard A., Lemoine D., von Cieminski G., Romero D. (eds) Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems. APMS 2021. IFIP Advances in Information and Communication Technology, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-030-85910-7_15

Kalaiarasan R., Agrawal T.K., Wiktorsson M., Hauge J.B., Olhager J. (2021). Requirements on Supply Chain Visibility: A Case on Inbound Logistics. In: Dolgui A., Bernard A., Lemoine D., von Cieminski G., Romero D. (eds) Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems. APMS 2021. IFIP Advances in Information and Communication Technology, vol 631. Springer, Cham. https://doi.org/10.1007/978-3-030-85902-2_13

Hauge J.B., Stefan I.A., Hauge J.B., Stefan A., Gheorghe A.F. (2021). Redesign with Accessibility in Mind: A Visual Impairment Study. In: Fletcher B., Ma M., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science, vol 12945. Springer, Cham. https://doi.org/10.1007/978-3-030-88272-3_5

Fatima S., Baalsrud Hauge J., Basu P., Baalsrud Hauge J., Chowdhury A., Schurig A. (2021). Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. In: Baalsrud Hauge J., C. S. Cardoso J., Roque L., Gonzalez-Calero P.A. (eds) Entertainment Computing – ICEC 2021. ICEC 2021. Lecture Notes in Computer Science, vol 13056. Springer, Cham. https://doi.org/10.1007/978-3-030-89394-1_34

Hauge J.B., Chowdhury A., Basu P., Fatima S., Schurig A. (2021). Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics. In: Fletcher B., Ma M., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science, vol 12945. Springer, Cham. https://doi.org/10.1007/978-3-030-88272-3_4

Baalsrud Hauge J., Stefan I.A., Sallinen N., Baalsrud Hauge J.A. (2021). Accessibility Considerations in the Design of Serious Games for Production and Logistics. In: Dolgui A., Bernard A., Lemoine D., von Cieminski G., Romero D. (eds) Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems. APMS 2021. IFIP Advances in Information and Communication Technology, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-030-85910-7_54

Kammerlohr, V., Uckelmann, D., & Baalsrud Hauge, J. (2021). A Multi-Sided Platform to Activate the Sharing of Digital Labs. International Journal of Online and Biomedical Engineering (iJOE)17(11), pp. 4–33. https://doi.org/10.3991/ijoe.v17i11.25183

2020


Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan (2020). Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. In: Proceedings of DELbA 2020 – Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning {(EC-TEL} 2020), Heidelberg, Germany, Online, September 15, 2020; vol 2685; Editors: Heinrich Söbke and Jannicke Baalsrud Hauge and Mario Wolf and Florian Wehking; Publisher: ceur-ws.org; http://ceur-ws.org/Vol-2685/short8.pdf

J. B. Hauge, M. Zafarzadeh, Y. Jeong, Y. Li, W. A. Khilji and M. Wiktorsson (2020). Employing digital twins within production logistics. In: 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC), Cardiff, United Kingdom, 2020, pp. 1-8, doi: 10.1109/ICE/ITMC49519.2020.9198540

Keepers M., Romero D., Hauge J.B., Wuest T. (2020). Gamification of Operational Tasks in Manufacturing. In: Lalic B., Majstorovic V., Marjanovic U., von Cieminski G., Romero D. (eds) Advances in Production Management Systems; The Path to Digital Transformation and Innovation of Production Management Systems; APMS 2020; IFIP Advances in Information and Communication Technology; vol 591; Springer, Cham; https://doi.org/10.1007/978-3-030-57993-7_13

Chavez Z., Baalsrud Hauge J., Bellgran M. (2020). A Conceptual Model for Deploying Digitalization in SMEs Through Capability Building. In: Lalic B., Majstorovic V., Marjanovic U., von Cieminski G., Romero D. (eds) Advances in Production Management Systems; Towards Smart and Digital Manufacturing; APMS 2020; IFIP Advances in Information and Communication Technology; vol 592; Springer, Cham; https://doi.org/10.1007/978-3-030-57997-5_13

Hauge J.B., Zafarzadeh M., Jeong Y., Li Y., Khilji W.A., Wiktorsson M. (2020). Digital and Physical Testbed for Production Logistics Operations. In: Lalic B., Majstorovic V., Marjanovic U., von Cieminski G., Romero D. (eds) Advances in Production Management Systems; The Path to Digital Transformation and Innovation of Production Management Systems; APMS 2020; IFIP Advances in Information and Communication Technology; vol 591; Springer, Cham; https://doi.org/10.1007/978-3-030-57993-7_71

Wiesner S., Behrens L., Baalsrud Hauge J. (2020). Business Model Development for a Dynamic Production Network Platform. In: Lalic B., Majstorovic V., Marjanovic U., von Cieminski G., Romero D. (eds) Advances in Production Management Systems; Towards Smart and Digital Manufacturing; APMS 2020; IFIP Advances in Information and Communication Technology; vol 592; Springer, Cham; https://doi.org/10.1007/978-3-030-57997-5_86

Baalsrud Hauge J., Stefan I. (2020). Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths. In: Ma M., Fletcher B., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games; JCSG 2020; Lecture Notes in Computer Science; vol 12434; Springer, Cham; https://doi.org/10.1007/978-3-030-61814-8_12

Baalsrud Hauge J., Duin H., Kammerlohr V., Göbl B. (2020). Using a Participatory Design Approach for Adapting an Existing Game Scenario – Challenges and Opportunities. In: Ma M., Fletcher B., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games; JCSG 2020; Lecture Notes in Computer Science; vol 12434; Springer, Cham; https://doi.org/10.1007/978-3-030-61814-8_16

Heinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf, Florian Wehking (2020). Proceedings of DELbA 2020 – Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, Online, September 15, 2020; vol 2685; Publisher: ceur-ws.org; http://ceur-ws.org/Vol-2685

Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh: Serious Games – Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings. Lecture Notes in Computer Science 12434; Springer 2020; ISBN 978-3-030-61813-1

Wang, Qiuchen; Baalsrud Hauge, Jannicke; Meijer, Sebastiaan (2020). Adopting an Actor Analysis Framework to a Complex Technology Innovation Project: A Case Study of an Electric Road System. In: Sustainability; ISSN 2071-1050; E-ISSN 2071-1050; Vol. 12,no 1; article id 313; MDPI, 2020; doi: 10.3390/su12010313

Wolf, M.; Söbke, H.; Baalsrud Hauge, Jannicke (2020). Designing Augmented Reality Applications as Learning Activity. In: Augmented Reality in Education: A New Technology for Teaching and Learning, Springer, 2020, p. 23-43 Chapter in book (Refereed); Springer, 2020; Springer Series on Cultural Computing, ISSN 2195-9056; doi: 10.1007/978-3-030-42156-4_2

Chavez, Zuhara; Baalsrud Hauge, Jannicke; Bellgran, Monica; Gullander, Per; Johansson, Mats; Medbo, Lars; Medbo, Per; Ström, Mikael (2020). Digital tools and information needs assessment for efficient deviation handling in SMEs. In conference: SPS 2020 Swedish Production Academy, the Product Development Academy in Sweden and SPARK at Jönköping University; Funder: Vinnova, 2018-01588; diva-283765

Chavez, Zuhara; Bellgran, Monica; Baalsrud Hauge, Jannicke (2020). Industrial implementation of an SME-adapted digital tool for monitoring the production: introducing digitalization in small companies. In: 26th EurOMA Conference; National Category: Production Engineering, Human Work Science and Ergonomics; Research subject: Industrial Engineering and Management; Funder: Vinnova, 2018-01588; urn:nbn:se:kth:diva-282860

Ancuta Florentina Gheorghe; Ioana Andreea Stefan; Antoniu Stefan; Jannicke Baalsrud Hauge; Heinrich Söbke (2020). Serious games for modelling sustainability skills and competencies. In: ICVL 2020; Proceedings of the 15th International Conference On Virtual Learning ICVL 2020 dedicated to Dr. Ștefan Odobleja, forerunner of Generalized Cybernetics and Artificial Intelligence: Cybernetics was born in Romania; MODELS & METHODOLOGIES, TECHNOLOGIES, SOFTWARE SOLUTIONS; Phase II – Period 2010-2020: e-Skills for the 21st Century OCTOBER 31, 2020, University of Bucharest, Faculty of Matematics and Computers Science; ISSN: 1844-8933 – ISI Proceedings, accessed via Web of Science, since year 2006

Quandt, M.; Hippert, D.; Beinke, T.; Freitag, M. (2020). User-Centered Evaluation of the Learning Effects in the Use of a 3D Gesture Control for a Mobile Location-Based Augmented Reality Solution for Maintenance. In: Söbke, H.; Baalsrud Hauge, J.; Wolf, M.; Wehking, F. (eds.): DELbA 2020 – Designing and Facilitating Educational Location-based Applications. Proceedings of DELbA 2020 – Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020) – CEUR Workshop Proceedings Vol. 2685. CEUR, Heidelberg, 2020, pp. 1-13

2019

Antoniu, S.; Andreea, S. I.; Baalsrud Hauge; J.; Michael, L.; Calderwood, J.; Arnab, S.; Beaufoy, J. (2019). Story-Oriented Learning. In: Roceanu, I. (Eds.): New technology and redesigning learning spaces; Proceedings of the 15th International Conference on eLearning and Software for Education (eLSE); Volume 1; pp. 30-38; ISBN 2066-026X; Carol I NDU Publishing House; Bucharest; April 2019

M Zafarzadeh; M Wiktorsson; JB Hauge; Y Jeong (2019). Data-Driven Production Logistics–An Industrial Case Study on Potential and Challenges. In: ASTM International 3 (1), 53-78; https://scholar.google.com/citations?user=u3G0pMoAAAAJ&hl=en

Masoud Zafarzadeh; Jannicke Baalsrud Hauge; Magnus Wiktorsson (2019). Real-time data gathering in production logistics: A research review on applications and technologies affecting environmental and social sustainability. In: 6th International EurOMA Sustainable Operations and Supply Chains Forum, 18-19 March 2019, in Gothenburg; diva2:1372321

Boyle, E.; Leith, M.; van der Zwet, A.; Sim, D.; Baxter, G.; Scott, G.; Terras, M.; Hummel, H.; Jandrić, P.; Jimoyiannis, A.; Baalsrud Hauge, J. (2019). RU EU? A game-based Approach to exploring 21st century European Identity and Values. In: Presentation at the Democracy@101 conference: Reflecting on the past, understanding the present, planning for a better future; 20th and 21st March 2019; UWS Paisley Campus

Sim, D.; Leith, M.; Baalsrud Hauge, J.; Boyle. E. (2019). Learning about Europe through educational gaming: The development of an ‘RU EU?’ game. In: Presentation to the Royal Geographic Society Annual International Conference in London. 28th-30th August

Boyle, E.; Leith, M.; Hummel, H.; Jandrić, P.; Jimoyiannis, A.; Baalsrud Hauge, J. (2019). RU EU? A game-based Approach to exploring 21st century European Identity and Values. In: Online Educa conference, Berlin: 27-29th Nov 2019

Zhang, C.; Baalsrud Hauge, J.; Härenstam, K.P.; Meijer, S. (2019). A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test. In: Liapis A., Yannakakis G., Gentile M., Ninaus M. (eds) Games and Learning Alliance; GALA 2019; Lecture Notes in Computer Science; vol 11899; Springer, Cham; Online ISBN 978-3030-34350-7; https://doi.org/10.1007/978-3-030-34350-7_45

Van der Spek, Erik D.; Göbel, Stefan ; Yi-Luen Do, Ellen; Clua, Esteban; Baalsrud Hauge, Jannicke (2019). Entertainment Computing and Serious Games – First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. Lecture Notes in Computer Science 11863, Springer 2019, ISBN 978-3-03034643-0

Grudpan, S.; Alexandrovky, D.; Baalsrud Hauge, J.; Malaka, R. (2019). Exploring the Effect of Game Premise in Cooperative Digital Board Games. In: van der Spek E., Göbel S., Do EL., Clua E., Baalsrud Hauge J. (eds) Entertainment Computing and Serious Games; ICECJCSG 2019; pp 214-227; Lecture Notes in Computer Science; vol 11863; Springer, Cham; Online ISBN 978-3-030-34644-7; https://doi.org/10.1007/978-3-030-34644-7_17

Söbke, H.; Baalsrud Hauge, J.; Stefan, I.A.; Stefan, A. (2019). Using a Location-Based AR Game in Environmental Engineering. In: van der Spek E., Göbel S., Do EL., Clua E., Baalsrud Hauge J. (eds) Entertainment Computing and Serious Games; pp 466-469; ICECJCSG 2019; Lecture Notes in Computer Science; vol 11863; Springer, Cham; Online ISBN 978-3-030-34644-7; https://doi.org/10.1007/978-3-030-34644-7_47

Baalsrud Hauge, J.; Söbke, H.; Stefan, I.A.; Stefan, A. (2019). Designing Serious Mobile Location-Based Games. In: van der Spek E., Göbel S., Do EL., Clua E., Baalsrud Hauge J. (eds) Entertainment Computing and Serious Games; ICEC-JCSG 2019; Lecture Notes in Computer Science; pp 479-484; vol 11863; Springer, Cham; Online ISBN 978-3-030-346447; https://doi.org/10.1007/978-3-030-34644-7_49

Baalsrud Hauge, J.; Kammerlohr, V.; Göbl, B.; Duin, H. (2019). Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment. In: Camarinha-Matos L., Afsarmanesh H., Antonelli D. (eds) Collaborative Networks and Digital Transformation; PROVE 2019; IFIP Advances in Information and Communication Technology; vol 568; Springer, Cham; Online ISBN 978-3-030-28464-0; https://doi.org/10.1007/978-3-030-28464-0_55

Geroimenko, Vladimir (2019). Augmented Reality in Education: A New Technology for Teaching and Learning. Springer Series on Cultural Computing; Editors Geroimenko, Vladimir (Ed.); Springer International Publishing; eBook ISBN 978-3-030-42156-4; Hardcover ISBN 9783-030-42155-7; Series ISSN 2195-9056; edi 1; www.springer.com/gp/book/9783030421557/

Boyle, E.; Baxter, G.; Jimoyiannis, A.; Leith, M.; Sim, D.; van der Zwet, A.; Scott, G.; Terras, M.; Jimoyiannis, A.; Tsiotakis, P.; Hummel, H.; Hauge, J.; Jandrić, P. (2019). The Design of the RU EU? game: A game-based approach to exploring 21st century European Identity and Values. In: Technology and Innovation in Learning, Teaching and Education; Springer Nature Switzerland AG.

AndreeaȘtefan, Ioana; Baalsrud Hauge, Jannicke; Hasse, Florian; Ștefan, Antoniu (2019).Using Serious Games and Simulations for Teaching Co-Operative Decision-making. In: Procedia Computer Science; Volume 162, 2019; Pages 745-753; Publisher: ELSEVIER; ISSN 1877-0509; doi: 10.1016/j.procs.2019.12.046

Stefan Wiesner, Jannicke Baalsrud Hauge, Paul Sonntag, Klaus-Dieter Thoben(2019). Applicability of Agile Methods for Dynamic Requirements in Smart PSS Development. Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 566). IFIP WG 5.7 International Conference, APMS 2019, Austin, TX, USA, September 1–5, 2019, Proceedings, Part I.  Publisher: Springer International Publishing. Editors: Editors: Ameri, F., Stecke, K.E., von Cieminski, G., Kiritsis, D. (Eds.). Online ISBN: 978-3-030-30000-5.  DOI: https://doi.org/10.1007/978-3-030-30000-5_81

Masoud Zafarzadeh, Jannicke Baalsrud Hauge, Magnus Wiktorsson, Ida Hedman, Jasmin Bahtijarevic (2019). Real-Time Data Sharing in Production Logistics: Exploring Use Cases by an Industrial Study. Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 567). Publisher: Springer Cham. Editors: Ameri , F., Stecke , KE, by Cieminski , G., Kiritsis, D. (Eds.). Online ISBN: 978-3-030-29996-5. https://doi.org/10.1007/978-3-030-29996-5_33

Elizabeth Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans Hummel , Petar Jandric, Athanassios Jimoyiannis (2019). Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. In book: Games and Learning Alliance, pp.191-200. Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385). Publisher: Springer Cham. Editors: Gentile, Manuel, Allegra, Mario, Söbke, Heinrich (Eds.) Online ISBN: 978-3-030-11548-7.  DOI: 10.1007/978-3-030-11548-7_18

Cevin Zhang, Thomas Grandits, Karin Pukk Härenstam, Jannicke Baalsrud Hauge, Sebastiaan Meijer (2019). Correction to: A systematic literature review of simulation models for non-technical skill training in healthcare logistics. Article in: Advances in Simulation. Publisher: BioMed Central. Editor-in-Chief, Prof Debra Nestel. ISSN: 2059-0628. https://doi.org/10.1186/s41077-019-0094-9

Leith, M.; Boyle, L.; Sim, D.; van der Zwet, A.; Scott, G.; Jimoyiannis, T.; Jandrić, P.; Baalsrud Hauge, J.; Sultana Tany, N. & Hummel, H. (2019). What’s In a Game? A Game-Based Approach to Exploring 21ST Century European Identity and ValuesOpen Review of Educational Research, 6(1): 12-25. https://doi.org/10.1080/23265507.2018.1562364

Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana Andreea Stefan (2019). Long-Term Engagement in Mobile Location-Based Augmented Reality Games. In: Augmented Reality Games I, pp.129-147. Springer, Cham. Editors: Geroimenko, Vladimir (Ed.).  DOI: 10.1007/978-3-030-15616-9_9

Jannicke Baalsrud Hauge(2019). Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation. 25th ICE/IEEE International Technology Management Conference

Kornevs, M.; Hauge, J.; Meijer, S. (2019), “ Gaming Simulation Validation. Matching Participants’ Worldviews with Their Decisions,“ In: ISAGA 2018, 2019 International Simulation and Gaming Association Conference, 9-13 July; Mahidol University,Nakorn Pathom, Thailand

Kornevs, M.; Hauge, J.; Meijer, S. (2019). Gamifying Project Procurement for Better Goal Incorporation. In: Game Design and Intelligent Interaction; Editors: Ioannis Deliyannis. Publisher: IntechOpen; doi: 10.577/intechopen.88178

Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector : A participatory simulation approach on a Swedish road construction use case. In: Operations Research Perspectives. DiVA, id: diva2:1284680

Kornevs, M., Baalsrud Hauge, J., & Meijer, S. (2019). Gamification of a Procurement Process for Professional Training of Public Servants. International Journal of Serious Games, 6(2), 23 – 37. https://doi.org/10.17083/ijsg.v6i2.293

Jannicke Baalsrud Hauge, Francesco Bellotti, MasoudZafarzadeh, Yi Li and Magnus Wiktorsson (2019). Employing digital twins for IoT-based innovation management within production logistics. ISADS 2019

2018

Maksims Kornevs, Jannicke Baalsrud Hauge, Sebastiaan Meijer (2018). Perceptions of stakeholders in project procurement for road construction. Cogent Business & Management, Management Research Article. https://doi.org/10.1080/23311975.2018.1520447

Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, PolonaCaserman (2018). Serious Games – 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, Editors: Stefan Gobel, Augusto Garcia-Agonda, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman. ISBN: 978-3-030-02761-2

Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan (2018). Perspectives on Accessibility in Digital Games. 17th IFIP TC 14 International Conference, held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings. In book: Entertainment Computing – ICEC 2018, pp.402-406. (LNCS, volume 11112) Springer International Publishing. Editors: Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi. http://dx.doi.org/10.1007/978-3-319-99426-0_51

Javier Gómez, Maria Letizia Jaccheri, Jannicke Baalsrud Hauge (2018). Entertainment Computing – A Key for Improving Inclusion and Reducing Gender Gap?. 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings. In book: Entertainment Computing – ICEC 2018, pp.388-391. (LNCS, volume 11112). Editors: Clua , E., Roque , L., Lugmayr , A., Tuomi, P. (Eds.). http://dx.doi.org/10.1007/978-3-319-99426-0_48

Morice Daudi, Klaus-Dieter Thoben, Jannicke Baalsrud Hauge (2018). An Approach for Surfacing Hidden Intentions and Trustworthiness in Logistics Resource Sharing Networks. Working Conference on Virtual Enterprises. Collaborative Networks of Cognitive Systems pp 524-536, At Cardiff, UK, Volume: 534. (IFIPAICT, volume 534). Springer, Cham. Editors: Luis M. Camarinha-Matos, Hamideh Afsarmanesh, Yacine Rezgui. http://dx.doi.org/10.1007/978-3-319-99127-6_45

Ioana A. Stanescu, Ancuța Florentina Gheorghe, Antoniu Ștefan, Sylvester Arnab, Michael Loizou, Luca Morini, Jannicke Madeleine Baalsrud Hauge (2018). LOCATION-BASED METAGAMES FOR LEARNING. Proceedings of the 14th International Scientific Conference “eLearning and Software for Education” Bucharest, April 19 – 20, 2018 (eLSE 2018). Publisher: Advanced Distributed Learning Association (Volume 1). Editors: Ion ROCEANU, Daniel BELIGAN, Lucian CIOLAN, Ioana STEFAN, DOI: 10.12753/2066-026X-18-032, Pages: 234-241.

Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan (2018). Improving Learning Experiences Through Customizable Metagames. 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. Editors: Gentile, Manuel, Allegra, Mario, Söbke, Heinrich (Eds.).  Springer, Cham, LNCS – volume 11385. https://doi.org/10.1007/978-3-030-11548-7_40

Boyle, E., Baalsrud Hauge, J., Leith, M., Sim, D., Hummel, H., Jandrić, P., & Jimoyiannis, A. (2018). Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. In M. Gentile, M. Allegra, & H. Söbke (Eds.), Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science, vol 11385 (pp. 191-200). Springer, Cham. Editors: Gentile, Manuel, Allegra, Mario, Söbke, Heinrich (Eds.). https://doi.org/10.1007/978-3-030-11548-7_18

Boyle, E., Baalsrud Hauge, J., Leith, M., Sim, D., Hummel, H., Jandrić, P., & Jimoyiannis, A. (2018). Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. In M. Gentile, M. Allegra, & H. Söbke (Eds.), Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science, volume 11385 (pp. 191-200). Springer, Cham. Editors: Gentile, Manuel, Allegra, Mario, Söbke, Heinrich (Eds.). https://doi.org/10.1007/978-3-030-11548-7_18.

Baalsrud Hauge, J., Judd, N.,Stefan, I. A., Stefan, A. (2018) Perspectives on Accessibility in Digital Games. In: Clua, E.; Roque, L. ; Lugmayr, A.,Tuomi, P. (eds.).Proceedings of the 17th International Conference on Entertainment Computing (ICEC). Springer International, Cham, 2018, pp. pp. 402-406. Editors: Clua , E., Roque , L., Lugmayr, A., Tuomi, P. (Eds.). https://doi.org/10.1007/978-3-319-99426-0_51

Chen Zhang, Thomas Grandits, Karin Pukk Härenstam,Jannicke Baalsrud Hauge, and Sebastiaan Meijer(2018). A systematic literature review of simulation models for non-technical skill training in healthcare logistics. In: Advances in Simulation, 2018, 1-15. https://dx.doi.org/10.1186%2Fs41077-018-0072-7

Murray Leith, Lize Boyle, Milan Bajic, Jannicke Baalsrud Hauge(2018). RU EU? A GAME-BASED APPROACH TO EXPLORING 21ST CENTURY EUROPEAN IDENTITY AND VALUES. Conference: 10th International Conference on Education and New Learning Technologies. DOI: 10.21125/edulearn.2018.0744

Ugyen Nima, Rinzin Wangdi, Jannicke Baalsrud Hauge(2018). A Serious Game for Competence Development in Internet of Things and Knowledge Sharing. 2018 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). DOI: https://doi.org/10.1109/IEEM.2018.8607737

Kornevs, Maksims, Jannicke Baalsrud Hauge, and Sebastiaan Meijer(2018). Grip on Slippery Road Procurement: A participatory simulation approach on a Swedish use case. In CESUN 2018 Conference.

Robert Wendrich, Theodore Lim, Jannicke Baalsrud Hauge, Andrea Vitali(2018). Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering. In ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference – Quebec City Convention Center, Quebec City, Canada. 26 Aug 2018 → 29 Aug 2018.

2017

Söbke, Heinrich, Hauge, Jannicke Baalsrud, & Stefan, Ioana A. (2017). Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). International Journal of Serious Games, 4(2), 39–58. http://doi.org/10.17083/ijsg.v4i2.182

Baalsrud Hauge, J. (2017). Using Games and Gamification Techniques as Tools for Supporting the Requirement Elicitation Process for Complex Systems. Keynote Address in: 48th International Simulation and Gaming Associations (ISAGA) conference, Delft, Netherlands.

Supara Grudpan, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben (2017). A Systematic Literature Review of Challenges in Urban Logistics. In: 21st International Symposium On Logistics, Ljubljana, Slovenia. http://www.isl21.org/

Baalsrud Hauge Jannicke, Barenbrock Anna, Thoben Klaus-Dieter. Avatars as Motivational Factor in Simulation Games. In: International Scientific Conference eLearning and Software for Education (eLSE 2017), Bucharest, Romania. Conference Proceedings, Volume 1, DOI: 10.12753/2066-026X-17-039, Pages: 263-271.

Hauge J.M.B., Stefan I.A., Stefan A. (2017) Exploring Pervasive Entertainment Games to Construct Learning Paths. In: Munekata N., Kunita I., Hoshino J. (eds) Entertainment Computing – ICEC 2017. ICEC 2017. Lecture Notes in Computer Science, vol 10507. Springer, Cham. https://doi.org/10.1007/978-3-319-66715-7_21

Daudi M., Hauge J.B., Thoben KD. (2017) Influence of Information Sharing Behavior on Trust in Collaborative Logistics. In: Camarinha-Matos L., Afsarmanesh H., Fornasiero R. (eds) Collaboration in a Data-Rich World. PRO-VE 2017. IFIP Advances in Information and Communication Technology, vol 506. Springer, Cham. https://doi.org/10.1007/978-3-319-65151-4_44

Wiesner, Stefan & Seregni, Marco & Freitag, Mike & Hauge, Jannicke & Silvestro, Annalaura & Thoben, Klaus-Dieter. (2017). Effects of Environmental Dynamicity on Requirements Engineering for Complex Systems. In: Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing (Proceedings of IFIP WG 5.7 International Conference, APMS 2017, Hamburg, Germany, September 3-7, 2017, Part I), Edition: 1., Springer International Publishing, pp. 255-262. 10.1007/978-3-319-66923-6_30.

Cerinšek, G.; Oliveira, M.; Duin, H.; Baalsrud Hauge, J;, Margoudi; M., Perini, S.; Taisch, M.. Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. In: Joint International Conference on Serious Games. Springer, Cham, 2017. S. 187-202

Jannicke Baalsrud Hauge(2017). Guest Editorial. Int. J. Serious Games 4(2) (2017). http://journal.seriousgamessociety.org

Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh(2017). Serious Games – Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Lecture Notes in Computer Science 10622, Springer 2017, Editors: Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh.  ISBN: 978-3-319-70110-3

Jannicke Madeleine Baalsrud Hauge, Alexander Engström, Ioana Andreea Stefan, Johanna Strömgren (2017). Bridging Educational and Working Environments Through Pervasive Approaches. Joint International Conference on Serious Games JCSG 2017: Serious Games pp 296-307. Springer Verlag. (LNCS, volume 10622). Editors: Alcaniz M.,Gobel S.,Ma M.,Baalsrud Hauge J.,Marsh T.,Fradinho Oliveira M. https://doi.org/10.1007/978-3-319-70111-0_27

Morice Daudi, Jannicke Baalsrud Hauge, Klaus-Dieter Thoben (2017). A Trust Framework for Agents’ Interactions in Collaborative Logistics. Dynamics in Logistics – Proceedings of the 5th International Conference LDIC, 2016 Bremen,Germany (pp.53 – 63), Springer, Cham, 2017. p. 53-63.Lecture Notes in Logistics, ISSN: 2194-8917. Editors: Michael Freitag, Herbert Kotzab, Jürgen Pannek. DOI: http://dx.doi.org/10.1007/978-3-319-45117-6_5

Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano Cazzaniga, Pau Yanez, Tomasz Skupinski, Francois Mohier (2017).Exploring Context-Aware Activities to Enhance the Learning Experience. International Conference on Games and Learning Alliance GALA 2017: Games and Learning Alliance pp 238-247. LNCS, volume 10653, Springer, Cham. Editors: João Dias, Pedro A. Santos, Remco C. Veltkamp. https://doi.org/10.1007/978-3-319-71940-5_22

2016

Wiesner S., Hauge J.B., Haase F., Thoben K. D.  Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach. In: Nääs I. et al. (eds) Advances in Production Management Systems. Initiatives for a Sustainable World. APMS 2016. IFIP Advances in Information and Communication Technology, vol 488. Springer, Cham.

Baalsrud Hauge J., Wiesner S., Stefan I.A., Stefan A., Thoben K. D. Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. In: Nääs I. et al. (eds) Advances in Production Management Systems. Initiatives for a Sustainable World. APMS 2016. IFIP Advances in Information and Communication Technology, vol 488. Springer, Cham.

Stefan, Antoniu, Stanescu, Ioana Andreea, & Hauge, Jannicke Madeleine Baalsrud. Approaches to Reengineering Digital Games. In: ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Charlotte, NC, USA, 21-24 August, 2016.

Baalsrud Hauge J., Lim T., Kalverkamp M., Bellotti F. Analysis on Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies. In: ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Charlotte, NC, USA, 21-24 August, 2016.

Stanescu I.A., Stefan A., Baalsrud Hauge J.M. Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. In: Wallner G., Kriglstein S., Hlavacs H., Malaka R., Lugmayr A., Yang HS. (eds) Entertainment Computing – ICEC 2016,  Wien, Austria, 28-30 September, 2016. Lecture Notes in Computer Science, vol 9926. Springer, Cham.

Bellotti F., Berta R., De Gloria A., Ott M., Popescu M.M., Baalsrud-Hauge J. Supporting Collaborative Serious Game Studies Online. In: De Gloria A., Veltkamp R. (eds) Games and Learning Alliance. GALA, 9-11 December, 2015, Rome, Italy. Lecture Notes in Computer Science, vol 9599. Springer, Cham.

Stanescu I.A., Baalsrud Hauge J., Stefan A., Lim T. Towards Modding and Reengineering Digital Games for Education. In: De Gloria A., Veltkamp R. (eds) Games and Learning Alliance. GALA, 9-11 December, 2015, Rome, Italy. Lecture Notes in Computer Science, vol 9599. Springer, Cham.

Daudi, M.; Baalsrud Hauge, J.; Thoben, K.-D. Using sensors to supplement partner trust in collaborative transport. In: Pawar, K. S.; Tsai, K. M. (Eds.): Sustainable Transport and Supply Chain Innovation; Proceedings of the 21th International Symposium on Logistics (ISL); pp. 120-125; Kaohsiung , Taiwan; ISBN 9780853583172 (Print); Centre for Concurrent Enterprise, Nottingham University Business School; Nottingham; July 2016.

Antoniu S., Stefan I.A., Sylvester A., Baalsrud Hauge, J. Approaching Assessment in Educational Games. In: International Scientific Conference eLearning and Software Education, eLSE, 21-22 April, 2016, Bucharest, Romania. Volume 1, Pages: 485-491.

Daudi M., Hauge J.B., Thoben K. D.  Effects of Decision Synchronization on Trust in Collaborative Networks. In: Afsarmanesh H., Camarinha-Matos L., Lucas Soares A. (eds) Collaboration in a Hyperconnected World. PRO-VE 2016. IFIP Advances in Information and Communication Technology, vol 480. Springer, Cham.

Daudi, M., Hauge, J.B. & Thoben, KD. Behavioral factors influencing partner trust in logistics collaboration: a review. In: Dynamics in Logistics: Digital Technologies and Related Management Methods. Logistic Research. (2016) 9: 19. doi:10.1007/s12159-016-0146-7. 27 August 2016. Springer, Cham.

Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (Eds.) Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings.

Baalsrud Hauge, J., Konstantinos K., Hamadache K., Roso V. Development of a Holistic Approach Fostering Innovation Uptake in the Logistics Area. In: Towards Innovative Freight and Logistics, pp.197-216.

Daudi, M., Baalsrud Hauge, J., Thoben K. D. On Analysis of Trust Dynamics in Supply Chain Collaboration. In: Conference: International Conference on Information Systems, Logistics and Supply Chain (ILS2016), At Kedge Business School Campus, Bordeaux, France, 1 – 4 June 2006, Volume: 6th. ILS.

Ribeiro C., Monteiro M., Baalsrud Hauge, J., Antunes T. Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), Orlando, FL, USA, 11-13 May, 2016.

15 September 2016: Daudi M., Hauge J.B., Thoben KD. (2016) A Trust Framework for Agents’ Interactions in Collaborative Logistics. In: Freitag M., Kotzab H., Pannek J. (eds) Dynamics in Logistics. Lecture Notes in Logistics. Springer, Cham.

2015

Arnab, Sylvester; Moreno-Ger, Pablo; Lim, Theodore; Lameras, Petros; Hendrix, Maurice; Kiili, Kristian et al. A Conceptual Model Towards the Scaffolding of Learning Experience. In: Alessandro de Gloria (Hg.): Games and Learning Alliance. Third International Conference, GALA 2014. Bucharest, Romania, July 2-4, 2014. Cham: Springer (LNCS (Lecture Notes in Computer Science), 9221), S. 83–96.

Baalsrud Hauge, Jannicke; Boyle, Elizabeth; Mayer, Igor; Nadolski, Rob; Riedel, Johann C. K. H.; Moreno-Ger, Pablo et al. Study Design and Data Gathering Guide for Serious Games’ Evaluation. In: Information Resources Management Association (USA) (Hg.): Gamification. Concepts, Methodologies, Tools, and Applications. 4 Bände. Hershey, PA: IGI Global, S. 425–451.

Baalsrud Hauge, Jannicke; Lim, Theodore; Ritchie, James; Kalverkamp, Matthias; Bellotti, Francesco; Ribeiro, Claudia.  To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. In: Alessandro de Gloria (Hg.): Games and Learning Alliance. Third International Conference, GALA 2014. Bucharest, Romania, July 2-4, 2014. Cham: Springer (LNCS (Lecture Notes in Computer Science), 9221), S. 16–30.

Lim, Theodore; Louchart, Sandy; Suttie, Neil; Baalsrud Hauge, Jannicke; Earp, Jeffrey; Ott, Michela et al. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. In: Alessandro de Gloria (Hg.): Games and Learning Alliance. Third International Conference, GALA 2014. Bucharest, Romania, July 2-4, 2014. Cham: Springer (LNCS (Lecture Notes in Computer Science), 9221), S. 174–183.

Wiesner, Stefan; Peruzzini, Margherita; Baalsrud Hauge, Jannicke; Thoben, Klaus-Dieter. Requirements Engineering. In: Josip Stjepandić, Nel Wognum und Wim J. C. Verhagen (Hg.): Concurrent Engineering in the 21st Century. Foundations, Development and Challenges. Cham: Springer, S. 103–132.

Baalsrud Hauge, Jannicke; Stănescu, Ioana Andreea; Arnab, Sylvester; Moreno-Ger, Pablo; Lim, Theodore; Serrano-Laguna, Angel et al. Learning analytics architecture to scaffold learning experience through technology-based methods. In: International Journal of Serious Games 2 (1), S. 29–44. DOI: 10.17083/ijsg.v2i1.38.

Carvalho, Maíra Brandão; Bellotti, Francesco; Berta, Riccardo; Gloria, Alessandro de; Sedano, Carolina Islas; Baalsrud Hauge, Jannicke et al. An activity theory-based model for serious games analysis and conceptual design. In: Computers & Education (87), S. 166–181. DOI: 10.1016/j.compedu.2015.03.023.

Westerheim, Hans; Baalsrud Hauge, Jannicke. Interoperability in supply chain and logistics: What can the Common Framework do? A scientific evaluation. In: International Journal of Advanced Logistics (4), S. 9–16. DOI: 10.1080/2287108X.2015.1015472.

Rogers, H.; Baalsrud Hauge, J.; Hofstetter, M. Using Educational Games to Explore Supply Chain Infrastructure Development Options in India. In: Dethloff, J.; Haasis, H.-D.; Kopfer, H.; Kotzab, H.; Schönberger, J. (Eds.): Logistics Management; Proceedings of the German Academic Association for Business Research; pp. 479-490; Bremen / Germany; ISBN 978-3-319-13176-4 (Print) / 978-3-319-13177-1 (Online); Springer International Publishing; Cham; 2015.

Baalsrud Hauge, J.; Stanescu, I. A.; Carvalho, M. B.; Lim, T.; Louchart, S.; Arnab, S.; Stefan, A. Serious Game Mechanics and Opportunities for Reuse. In: Roceanu, I. (Eds.): Rethink education by leveraging the eLearning pillar of the Digital Agenda for Europe; Proceedings of the 11th International Conference on eLearning and Software for Education (eLSE); Volume 2; pp. 19-27; Bucharest / Romania; Carol I NDU Publishing House; Bucharest; April 2015.

Carvalho, M. B.; Bellotti, F.; Baalsrud Hauge, J.; Berta, R.; de Gloria, A.; Rauterberg, M. Towards a Service-Oriented Architecture Framework for Educational Serious Games. In: Sampson, D. G.; Huang, R.; Hwang, G.-J.; Liu, T.-S.; Chen, N.-S.; Kinshuk; Tsai, C.-C. (Eds.): Advanced Technologies for Supporting Open Access to Formal and Informal Learning; Proceedings of the International Conference on Advanced Learning Technologies (ICALT); pp. 147-151; Hualien / Taiwan; ISBN 978-1-4673-7333-3; IEEE Computer Society; Piscataway; July 2015.

Baalsrud Hauge, J.; Tundys, B.; Rogers, H. Modeling sustainable supply chains using serious games – A comparative analysis of Germany and Poland. In: Pawar, K. S.; Rogers, H.; Ferrari, E. (Eds.): Reflections of Supply Chain Research and Practice; Proceedings of the 20th International Symposium on Logistics (ISL); pp. 784-792; Bologna / Italy; ISBN 978-0-8535-8308-0; Centre for Concurrent Enterprise, Nottingham University Business School; Nottingham; July 2015.

Baalsrud Hauge, J.; Stanescu, I. A.; Carvalho, M. B.; Stefan, A.; Bancia, M.; Lim, T. Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes. In: American Society of Mechanical Engineers (Eds.): International Design Engineering Technical Conferences and Computers and Information in Engineering Conference; Proceedings of the 35th International Conference on Computers and Information in Engineering Conference (ASME); pp. 4-16; Boston / USA; ISBN 978-0-7918-5705-2; ASME Digital Library; New York; August 2015.

Wiesner, S.; Baalsrud Hauge, J.; Thoben, K.-D. Challenges for Requirements Engineering of Cyber-Physical Systems in distributed Environments. In: Umeda, S; Nakano, M.; Mizuyama, H.; Hibino, H.; Kiritsis, D.; v. Cieminski, G. (Eds.): Advances in Production Management Systems: Innovative Production Management Towards Sustainable Growth; Proceedings of the International Conference of Advances in Production Management Systems (APMS); Volume 460; pp. 49-58; Tokyo / Japan; ISBN 978-3-319-22755-9 (Print) / 978-3-319-22756-6 (Online); Springer International Publishing; Cham; September 2015.

Baalsrud Hauge, J.; Lim, T.; Louchart, S.; Stanescu, I. A.; Ma, M.; Marsh, T. Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. In: Chorianopoulos, K.; Divitini, M.; Baalsrud Hauge, J.; Jaccheri, L.; Malaka, R. (Eds.): Entertainment Computing; Proceedings of the 14th International Conference on Entertainment Computing (ICEC); pp. 560-565; Trondheim / Norway; ISBN 978-3-319-24588-1 (Print) / 978-3-319-24589-8 (Online); Springer International Publishing; Cham; October 2015.

Baalsrud Hauge, J.; Ramos Carretero, M.; Kodjabachian, J.; Meijer, S.; Raghothama, J.; Duqueroie, B. ProtoWorld – A Simulation Based Gaming Environment to Model and Plan Urban Mobility. In: De Gloria, A.; Veltkamp, R. (Eds.): Games and Learning Alliance; Proceedings of the 4th International Conference on Games and Learning Alliance (GALA); Volume 9599; pp. 393-400; Rom / Italien; ISBN 978-3-319-40215-4 (Print); 978-3-319-40216-1 (eBook); Springer International Publishing; Cham; December 2015.

Bellotti, F.; Berta, R.; de Gloria, A.; Ott, M.; Popescu, M. M.; Baalsrud Hauge, J. Supporting Collaborative Serious Game Studies Online. In: De Gloria, A.; Veltkamp, R. (Hrsg.): Games and Learning Alliance; Proceedings of the 4th International Conference on Games and Learning Alliance (GALA); 1. Auflage; S. 228-237; Rom / Italien; ISBN 978-3-319-40215-4 (Print); Springer International Publishing; Cham; Dezember 2015.

Stanescu, I. A.; Baalsrud Hauge, J.; Stefan, A.; Lim, T. Towards Modding and Reengineering Digital Games for Education. In: De Gloria, A.; Veltkamp, R. (Eds.): Game and Learning Alliance; Proceedings of the 4th International Conference on Games and Learning Alliance (GALA); Volume 9599; pp. 550-559; Rom / Italien; ISBN 978-3-319-40215-4 (Print); 978-3-319-40216-1 (eBook); Springer International Publishing; Cham; December 2015.

Baalsrud Hauge, Jannicke. Mediating skills on risk management for improving the resilience of Supply Networks by developing and using a serious game. Dissertation. Universität Bremen, Bremen. Fachbereich Produktionstechnik der Universität Bremen. Online verfügbar unter http://elib.suub.uni-bremen.de/edocs/00104706-1.pdf, zuletzt geprüft am 24.02.2016.

Chorianopoulos, Konstantinos; Divitini, Monica; Baalsrud Hauge, Jannicke; Jaccheri, Letizia; Malaka, Rainer (Hg.). Entertainment Computing – ICEC 2015. 14th International Conference, ICEC 2015. Trondheim, Norway, September 29 – October 2, 2015. IFIP International Federation for Information Processing. Heidelberg: Springer Verlag; Springer International Publishing (LNCS (Lecture Notes in Computer Science), 9353).

Göbel, Stefan; Ma, Minhua; Baalsrud Hauge, Jannicke; Oliveira, Manuel Fradinho; Wiemeyer, Josef; Wendel, Viktor (Hg.). Serious Games. First Joint International Conference, JCSG 2015. Huddersfield, UK, June 3-4, 2015. JCSG; Joint International Conference on Serious Games. Berlin, Heidelberg: Springer Verlag; Springer (LNCS (Lecture Notes in Computer Science), 9090).

2014

Baalsrud Hauge, Jannicke. The use of gamebased learning methods for teaching supply chain management subjects. In: Journal of Advanced Distributed Learning Technology 2 (5), S. 5–15. Online verfügbar unter http://www.jadlet.com/index.php/jadlet/article/view/33/42.

Baalsrud Hauge, Jannicke; Bellotti, Francesco; Nadolski, Rob; Berta, Riccardo; Carvalho, Maíra Brandão. Deploying Serious Games for Management in Higher Education. Lessons learned and good practices. In: EAI Endorsed Transactions on Serious Games 14 (3), S. e4. DOI: 10.4108/sg.1.3.e4.

Baalsrud Hauge, Jannicke; Wiesner, Stefan; Garcia Sanchez, Rosa; Fiucci, Giusy; Rudnianski, Michel; Arambarri Basanez, Jon; Hansen, Poul Kyvsgaard. Business models for Serious Games developers – transition from a product centric to a service centric approach. In: IJSG 1 (1). DOI: 10.17083/ijsg.v1i1.10.

Garbaya, Samir; Miraoui, Chekra; Wendrich, Robert; Lim, Theodore; Stănescu, Ioana Andreea; Baalsrud Hauge, Jannicke. Sensorial virtualization: Coupling gaming and virtual enviroment. In: Journal of Advanced Distributed Learning Technology 2 (5), S. 16–30. Online verfügbar unter http://www.jadlet.com/index.php/jadlet/article/view/34/43.

Lim, T.; Louchart, S.; Suttie, N.; Baalsrud Hauge, J.; Stanescu, I. A.; Ortiz, I. M.; Moreno-Ger, P.; Bellotti, F.; Carvalho, M. B.; Earp, J.; Ott, M.; Arnab, S.; Berta, R. Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism. In: Göbel, S.; Wiemeyer, J. (Eds.): Games for Training, Education, Health and Sports; Proceedings of the 4th International Conference on Serious Games (GameDays); pp. 23-24; Darmstadt / Germany; ISBN 978-3-319-05971-6 (Print) / 978-3-319-05972-3 (Online); Springer International Publishing; Cham; April 2014.

Lim, T.; Louchart, S.; Suttie, N.; Baalsrud Hauge, J.; Stanescu, I. A.; Bellotti, F.; Carvalho, M. B.; Earp, J.; Ott, M.; Arnab, S.; Brown, D. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. In: Göbel, S.; Wiemeyer, J. (Eds.): Games for Training, Education, Health and Sports; Proceedings of the 4th International Conference on Serious Games (GameDays); pp. 186-189; Darmstadt / Germany; ISBN 978-3-319-05971-6 (Print) / 978-3-319-05972-3 (Online); Springer International Publishing; Cham; April 2014.

Baalsrud Hauge, J.; Kalverkamp, M.; Bellotti, F.; Berta, R.; de Gloria, A.; Barabino, G. Requirements on learning analytics for facilitated and non facilitated games. An experiment with an online game for decision making in supply chains. In: Engineering Education towards Openness and Sustainability; Proceedings of the International Global Engineering Education Conference (EDUCON); pp. 1126-1132; Istanbul / Turkey; ISBN 978-1-479-93190-3; April 2014.

Duin, H.; Baalsrud Hauge, J.; Gorldt, C.; Thoben, K.-D. Work Process Oriented Competence Development for the Port of the Future. In: Terzi, S.; Katzy, B.; Cunninghman, S. (Eds.). Engineering Responsible Innovation in Products and Services; Proceedings of the 20th International Conference on Concurrent Enterprising (ICE) & IEEE Technology Management Conference (ITMC); pp. 1-8; Bergamo / Italy; ISBN 978-1-479916-74-0; Centre for Concurrent Enterprising, Nottingham University Business School; Nottingham; June 2014.

García Sánchez, R.; Baalsrud Hauge, J.; Kraume, H. The Windmill Product Life Cycle Game. In: Kriz, W. C.; Eiselen, T.; Manahl, W. (Eds.): The Shift from Teaching to Learning – Individual, Collective and Organizational Learning Through Gaming Simulation; Proceedings of the 45th Conference of the International Simulation and Gaming Association; pp. 501-510; Dornbirn / Austria; July 2014.

Baalsrud Hauge, J.; Kalverkamp, M.; Forcolin, M.; Westerheim, H.; Franke, M.; Thoben, K.-D. Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management. In: Grabot, B.; Vallespir, B.; Gomes, S.; Bouras, A.; Kiritsis, D. (Eds.): Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World; Proceedings of the International Conference of Advances in Production Management Systems (APMS); pp. 491-499; Ajaccio / France; ISBN 978-3-662-44735-2 (Print) / 978-3-662-44736-9 (Online); Springer Verlag; Berlin Heidelberg; September 2014.

Duin, H.; Thoben, K.-D. The Construction of Serious Games Supporting Creativity in Student Labs. In: Ma, M.; Oliveira, M. F.; Baalsrud Hauge, J. (Eds.): Proceedings of the 5th International Conference on Serious Games Development and Applications (SGDA); pp. 199-212; Berlin / Germany; ISBN 978-3-319-11622-8 (Print) / 978-3-319-11623-5 (Online); Springer Verlag; Berlin Heidelberg; Oktober 2014.

Ma, Minhua; Oliveira, Manuel Fradinho; Baalsrud Hauge, Jannicke (Hg.) Serious Games Development and Applications. In: 5th International Conference, SGDA 2014. Berlin, Germany, October 9-10, 2014. SGDA; SGDA 2014; Annual International Conference on Serious Games Development and Applications. Berlin, Heidelberg: Springer Verlag (LNCS (Lecture Notes in Computer Science), 8778).

2013

Baalsrud Hauge, J., Kalverkamp, M. The Use of Living Labs for Developing IoT Services for the Logistics in Food Supply Chains. In: Proceedings of the International Symposium on Logistics (ISL 2013), Vienna, Austria, 7-10 Juli 2013

Baalsrud Hauge,J., Braziotis, C. Improving the understanding of on supply chain interaction among post graduate students through the application of a business game – a pilot study. In: Proceedings of the International Symposium on Logistics (ISL 2013), Vienna, Austria, 7-10 Juli 2013

Baalsrud Hauge, J., Kalverkamp, M. Education of Students on Information and Communication Technologies Supporting the Green Logistics Concept. In: Proceedings of the 10th International Conference on Logistics and Sustainable Transport (ICLST 2013), Celje, Slovenia, 13-14 Juni 2013

Kalverkamp, M., Baalsrud Hauge, J., Thoben, K.-D. Logistics IoT services development with a sensor toolkit in an experiential training environment. In: Cunningham, S. W.; Salimi, N.; Ortt, R.; Rezaei, J.; Katzy, B. R. (Eds.): Proceedings of the IEEE International Technology Management Conference and 19th International Conference on Concurrent Enterprising (IEEE-ITMC&ICE 2013), The Hague, The Netherlands, 24-26 Juni 2013

Baalsrud Hauge, J., Kalverkamp, M. Creating an IoT-Game-Token for a Serious Game in Logistics. In: Proceedings of the International Simulation and Gaming Association and the 17th IFIP WG 5.7, Workshop on Experimental Interactive Learning in Industrial Management (ISAGA 2013), Stockholm, Sweden, 24-28 Juni 2013

Pourabdollahian, B., Oliveira, M., Taisch, M., Baalsrud Hauge, J., Riedel, J. C. H. K. Status and Trends of Serious Game Application in Engineering and Manufacturing Education. In: Proceedings ISAGA 2013

Baalsrud Hauge, J., Duin, H., Thoben K-D. The Evaluation of Serious Games supporting Creativity through Student Labs. In: Minhua Ma; Manuel Fradinho Oliveira; Sobah Petersen;  Jannicke Baalsrud Hauge (Eds.). Serious Games Development and Applications 4th International Conference, SGDA 2013 Trondheim, Norway, September 25-27, 2013Proceedings. LNCS 8101, Springer Verlag,pp188-199

Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge (Eds.). Serious Games Development and Applications. In: 4th International Conference, SGDA 2013 Trondheim, Norway, September 25-27, 2013 Proceedings. LNCS 8101, Springer Verlag

Igor Mayer, Johann C.K.H. Riedel, Jannicke Baalsrud Hauge, Francesco Bellotti, Alessandro de Gloria, Michela Ott, and Sobah Abbas Petersen. Serious Games in a European Policy Context. In: Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge (Eds.). Serious Games Development and Applications 4th International Conference, SGDA 2013 Trondheim, Norway, September 25-27, 2013Proceedings. LNCS 8101, Springer Verlag

J. Baalsrud Hauge, F. Bellotti, R. Berta, M. B. Carvalho, A. De Gloria, E. Lavagnino, R. Nadolski, M. Ott. Field assessment of Serious Games for Entrepreneurship in higher education. In: Journal of Convergence Information Technology , Volume 8, Number 13, August 2013

Hauge, Jannicke Baalsrud, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim and James Ritchie. Study Design and Data Gathering Guide for Serious Games’ Evaluation. In: Psychology, Pedagogy, and Assessment in Serious Games. IGI Global, 2014. 394-419. Web. 3 Nov. 2013. doi:10.4018/978-1-4666-4773-2.ch018

Baalsrud Hauge, J.; Bellotti, F.; Nadolski, R.; Kickmeier-Rust, M.; Berta, R.; Carvalho, M. B.. Deploying Serious Games for Management in Higher Education: lessons learned and good practices. 3-4 Oct. 2013

Azadegan A, Baalsrud Hauge J, Harteveld C, Bellotti F, Berta R, Bidarra R, Riedel J and Stanescu I (2013) The move beyond edutainment: Have we learnt our lessons from the entertainment industry?. In: GALA conference 2013

Baalsrud Hauge, J.; Belloti, F.; Nadolski, R.; Kickmeier-Rust, M.: GBL in practice: supporting an effective integration of serious games in educational contexts,

Z. Kosmadoudi, T. Lim, J. Ritchie, Y. Liu, R. Sung, J. Baalsrud Hauge, S. Garbaya, R. Wendrich, I.A. Stanescu: Harmonizing interoperability – Emergent serious gaming in playful stochastic CAD environments; Oct. 2013

2012

Hauge, Jannicke Baalsrud, Gabriele Hoeborn and Jennifer Bredtmann. Challenges of Serious Games for Improving Students’ Management Skills on Decision Making. In: Handbook of Research on Serious Games as Educational, Business and Research Tools, ed. Maria Manuela Cruz-Cunha, 947-964 (2012), accessed September 30, 2013. doi:10.4018/978-1-4666-0149-9.ch049

Baalsrud Hauge, J., Duin, H. Challenges and Opportunities of Using Games for Supporting Creativity. In: Urban, B.; Müsebeck, P. (Eds.): eLearning Baltics, Proceedings of the 5th International eLearning Baltics Conference (eLBa 2012), Rostock, 20-22 June 2012

Riedel, J. C. H. K., Azadegan, A., Baalsrud Hauge, J. Serious Games Integration in Companies: A Research and Application Framework. In: Hoeborn, G. (Ed.): Proceedings of the 16th Workshop on Experimental Interactive Learning in Industrial Management, IFIP WG 5.7, Wuppertal, ISBN 978-3-86468-187-5, 4-5 June 2012

Baalsrud Hauge, J., García Sánchez, R. Supporting on-line training of engineers in the wind energy sector by using games. In: Hoeborn, G. (Ed.): Proceedings of the 16th Workshop on Experimental Interactive Learning in Industrial Management, IFIP WG 5.7, Wuppertal, ISBN 978-3-86468-187-5, 4-5 June 2012

Baalsrud Hauge, J., Braziotis, C. Enhancing the Student`s Learning on Supply Chain Management through the Application of a Business Game. In: Pawar, K. S.; Potter, A. (Eds.): New Horizons in Logistics and Supply Chain Management, Proceedings of the 17th International Symposium on Logistics (ISL 2012), Nottingham University Business School, Nottingham, 8-11 July 2012

Azadegan, A., Riedel, J.C.K.H. & Baalsrud Hauge, J. Serious games adoption in corporate training. In: Lecture Notes in Computer Science including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics 7528 LNCS, 74-85 (2012)

Baalsrud Hauge, J., Pourabdollahian, B., Riedel, J. C. H. K. The Use of Serious games in the education of Engineer. In: Emmanouilidis, C.; Taisch, M.; Kiritsis, D. (Eds.): Competitive Manufacturing for Innovative Products and Services, Proceedings of the International Conference of Advances in Production Management Systems (APMS), Rhodes Island, Greece, 24-26 September 2012

García Sánchez, R., Thin, A.G., Baalsrud Hauge, J., Fiucci, G., Nabeth, T., Rudnianski, M., Luccini, A.M., Star, K. Value Propositions for Serious Games in Health and Well-being. In: Ma, M.; Fradinho Oliveira, M.; Baalsrud Hauge, J.; Duin, H.; Thoben, K.-D. (Eds.): Proceedings of the 3rd International Conference on Serious Games Development and Applications (SGDA 2012), Bremen, Germany, ISBN 978-3-642-33686-7, 26-27 September 2012

Baalsrud Hauge, J., Pourabdollahian, B., Riedel, J. C. H. K. Workshop on the Use of Serious Games in the Education of Engineers. In: Procedia CS 15 , 341-342 (2012)

Baalsrud Hauge, J., Riedel, J. C. H. K. Evaluation of Simulation Games for Teaching Manufacturing. In: Proceedings VS-Games, 4th International Conference on Games and Virtual Worlds for Serious Applications, Genoa, Italy, 29-31 October 2012

Baalsrud Hauge, J., Rust, A. Using Serious Games for Overcoming Separation between Theory and Practice in the Education of Engineers. In: Cunningham, P.; Cunningham, M. (Eds.): Proceedings of the eChallenges Conference (e-2012), IIMC International Information Management Cooperation, Lisbon, Portugal, ISBN 978-1-905824-35-9, 17-19 Oktober 2012

García Sánchez, R., Lewandowski, M., Baalsrud Hauge, J. ICT-based qualification for the wind energy industry. In: Renewable Energy 2030-Experts Visions, 25th Anniversary of the Postgraduate Programme Renewable Energy (PPRE), Oldenburg, 1-2 October

Baalsrud Hauge, J., Naveed, A.; Westerholt, J., Geisler, M. Nutzerorientierte Dokumentation der Intelligente Cargo Lösung – Ein neuer Ansatz für die benutzerfreundliche technische Dokumentation durch Einbindung in eine Spielszenario. In: Industrie Management, Volume 28, Issue 4, S. 31-34, 2012

2011

Riedel, J., Baalsrud Hauge, J. Evaluation of Simulation Games for teaching production (engineer). In:Computer Games as Educational and Management Tools: Uses and Approaches von Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho und Paula Tavares von Business Science Reference (28. February 2011)

Hesmer, A. Hribernik,K., Baalsrud Hauge, J., Thoben, K-D. Supporting the ideation processes by a collaborative online based toolset. In: International journal of technology management 55(3/4) (2011)

Hoeborn, G., Baalsrud Hauge, J., Bredtmann, J., Heinich, Petra. Serious Games as an approach to create innovation and sustainability taking gender aspects into consideration. (2011)

Baalsrud Hauge, J., Seifert, M., Selle, J., Daniel, S. Development of a serious game on intelligent cargo for awareness raising among students.

Baalsrud Hauge, J.; Seifert, M.; Wiesner, S. Qualifizierungskonzept zur Begleitung der Einführung von IuK-Technologien in der Logistik. In: Industrie Management 04/2011

Duin, H., Baalsrud Hauge, J., Hunecker, F., Thoben, K.-D. Application of Serious Games in Industrial Contexts. In: Cruz-Cunha, M. M.; Costa Carvalho, V. H.; Almeida Tavares, P. C. (Eds.): Business, Technological and Social Dimensions of Computer Games – Multidisciplinary Developments, Hershey, IGI Global, ISBN 978-1-60960-567-4, May 2011

2010

Baalsrud Hauge, J., Hunecker, F., Duin, H., Thoben, K-D. Applying the Serious Game Genome for Developing Serious Games – A First Approach. In: Taisch, M., Cassina, J., Smeds, R. (Eds.): Experimental Learning on Sustainable Management, Economics and Industrial Engineering, Proceedings of the 14th Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7, Milano, PoliScript, ISBN 97888-6493-004-6, Juni 2010

Baalsrud Hauge, J; Seifert, M.; Thoben, K-D. The Potential of Serious Games for Supporting the Implementation of The Intelligent Cargo Concept in Supply Networks. 
In: Pawar, K. S., Lalwani, C. S. (Eds.): Configuring Next Generation Supply Chains, Proceedings of the 15th International Symposium on Logistics (ISL 2010), Nottingham, CCE, ISBN 978-085358-267-0, 4-7 Juli 2010

Baalsrud Hauge, J., Riedel, J., Fradinho, M., Westra, W. Addressing Research Fragmentation in Serious Gaming for Manufacturing. In: Taisch, M., Cassina, J., Smeds, R. (Eds.): Experimental Learning on Sustainable Management, Economics and Industrial Engineering, Proceedings of the 14th Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management of the IFIP Working Group 5.7, Milano, PoliScript, ISBN 97888-6493-004-6, 2010

2009

Hunecker, F., Baalsrud Hauge, J., Duin, H., Thoben, K.-D. Towards the Serious Game Genome – Designing a Taxonomy for Serious Games. In: Schönsleben, P., Smeds, R., Riis, J. O. (Hrsg.): Learning and Innovation in Value Added Networks. Proceedings of the 13th IFIP 5.7 Special Interest Group Workshop on Experimental Interactive Learning in Industrial Management. ETH Zurich Center for Enterprise Sciences (BWI). 2009.

Baalsrud Hauge, J., Hunecker, F., Thoben, K.-D. Supporting the Implementation of the Intelligent Cargo Concept by Developing a Multimedia Learning Framework. In: Pawar, K. S., Lalwani, C.S. (Eds.): Global Supply Chains and Inter-Firms Network, Proceedings of the 14th International Symposium on Logistics (ISL 2009), Nottingham, CCE, ISBN 9780853582205, pp. 415-421, 5-8 Juli 2009.

Baalsrud Hauge, J., Duin, H. & Thoben, K.-D. Applying Serious Games for Supporting Idea Generation in Collaborative Innovation Processes. In: the Horizon 17, 2009.

Baalsrud Hauge, J., Hunecker, F., Thoben, K.-D. Barriers and boundaries for serious games supporting life-long learning strategies in working environments. Emden, Germany, 10-11 September 2009.

2008

Hesmer, A., Hribernik, K.A., Baalsrud Hauge, J.M., Thoben, K.-D. Supporting the Ideation Processes by a Collaborative Online Based Toolset. In: International Journal of Technology Management (IJTM) – Indersciences.

Baalsrud Hauge, J., Duin, H., Thoben, K.-D. Increasing the Resiliency of Global Supply Network by Using Games. In: Pawar, K. S., Lalwani, C.S., Banomyong, R.: Conference Proceedings of the 13th intenational symposium on Logisics, ISL 2008, Centre of concurrent Enterprise, NottinghamUniversityBusinessSchool. Nottingham 2008.

Baalsrud Hauge, J., Duin, H., Oliveira, M. Using evaluation as a Quality Assurance Tool in the development of Serious games: A Case Study Based on the PRIME Game. In: Proceedings of the 4th International Conference on Web Information Systems and Technologies (WEBIST 2008), 5.-7. Mai, Funchal, Madeira, Portugal, 2008.

Baalsrud Hauge, J., Duin, H. Using Games for Increasing the Awareness of Risks in Manufacturing Networks. In: Riedel, J., Johal, P., Smeds, R. Riis, J. O. (Hrsg): Learning and Evaluation in Manufacturing, Innovation and Networking. Proceedings of the 12th IFIP 5.7 Special Interest Group Workshop on Experimental Interactive Learning in Industrial Management. 2008. 25.-27. Mai, Nottingham, UK, 2008.

Baalsrud Hauge, J., Duin, H., Hunecker, F. Application Areas for Serious Games in Virtual Organisations in Manufacturing. In: Riedel, J., Johal, P., Smeds, R. Riis, J. O. (Hrsg). Learning and Evaluation in Manufacturing, Innovation and Networking. Proceedings of the 12th IFIP 5.7 Special Interest Group Workshop on Experimental Interactive Learning in Industrial Management. 2008. 25.-27. Mai, Nottingham, UK, 2008.

Baalsrud Hauge, J., Duin, H. und Thoben, K.-D. Applying Serious Games for Supporting Idea Generation in Collaborative Innovation Processes. In: Thoben, K.-D., Pawar, K. S., Goncalves, R. (Hrsg.): Proceedings of the 14th International Conference on Concurrent Enterprising: ICE2008. A New Wave of Innovation in Collaborative Networks. Lisbon, Portugal, 23-25 June 2008. Centre for Concurrent Enterprise, NottinghamUniversityBusinessSchool, University of Nottingham. Nottingham 2008. ]

Baalsrud Hauge, J., Duin, H. und Thoben, K.-D. Conception of an Ideation Game Based on Creativity Methods. In: Tan, K. H., Muyldermans, L., Johal, P. (Hrsg.): Proceedings of SAGSET 2008 – 38th Annual Conference. Teaching and Learning through Gaming and Simulation. Nottingham, UK, 17-18 July 2008. Centre for Concurrent Enterprise, NottinghamUniversityBusinessSchool, University of Nottingham. Nottingham 2008.

Baalsrud Hauge, J., Duin, H. und Thoben, K.-D. Reducing Network Risks in Supply Networks by Implementing Games for Mediating Skills on Risk Management. In: Cunningham, Paul and Cunningham, Miriam (Hrsg.). Collaboration and the Knowledge Economy: Issues, Applications, Case Studies. IOS Press. Amsterdam, Berlin, Oxford, Tokyo, Washington DC 2008.

Duin, H., Baalsrud Hauge, J. refQuest – A multiplayer On-Line Game to Support Idea Creation in Innovation Processes: An Ideation Game from the Laboranova Project. In: Proceedings of the 4th International Conference on Web Information Systems and Technologies (WEBIST 2008), 5.-7. Mai, Funchal, Madeira, Portugal, 2008.

Duin, H., Baalsrud Hauge, J., Hunecker, F. und Thoben, K.-D. Serious Gaming for End-User Requirements Identification in Innovation Projects. In: Proceedings of ERIMA’08 – European Symposium on Innovative Management Practices. Porto, Portugal. USB-Drive. 2008.

Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Duin, H., Thoben, K.-D. Serious Games Development and Applications. In: Conference proceedings from the Third International ConferenceLecture Notes and Computer Science (LNCS), Serious 7582, Berlin, Heidelberg, ISBN 978-3-642-33686-7, 26-29 September 2008.

2007

Thoben, K.-D., Baalsrud Hauge, J., Smeds, R., Riis, J.O. Multidisciplinary Research on New Methods for Learning and Innovation in Enterprise Networks. In: Proceedings from the 11th Special Interest Group on Experimental Interactive Learning in Industrial Management Workshop, Bremen, Germany, 20.-22.05.2007 (Hrgs.).

Baalsrud Hauge, J. Applying Serious Games on Risk Management in the Education of Engineers. In: Thoben, K.-D., Baalsrud Hauge, J., Smeds, R., Riis, J.O. Multidisciplinary Research on New Methods for Learning and Innovation in Enterprise Networks: Proceedings from the 11th Special Interest Group on Experimental Interactive Learning in Industrial Management Workshop, Bremen, Germany, 20.-22.05.2007.

Baalsrud Hauge, J., Thoben, K.-D., Morales Kluge, E., Echelmeyer, W. Spielerisch Kooperationen erleben und erlernen. In: Bundesministerium für Bildung und Forschung(BMBF)(Hrsg). Gestaltung der Arbeit in virtuellen Unternehmen. Bonn, Berlin,2007.

Baalsrud Hauge, J., Thoben K.-D., Morales Kluge, E, Echelmeyer, W. Spielerisch Kooperationen erleben und erlernen. In: Bundesministerium für Bildung und Forschung(Hrsg): Innovationsfähigkeit in einer modernen Arbeitswelt, BMBF-Tagung, Berlin 29/30 March 2007.

Baalsrud Hauge, J., Duin, H., Hesmer, A., Thoben, Klaus-Dieter. Applying Gaming Technology in the Early Stage of Innovation. In: Learning with Games. 24-26 September 2007, Sofia Antipolis, Frankreich. ISBN 978-88-901168-0-3

Baalsrud Hauge, J., Thoben, Klaus-Dieter. Applying Serious Games in the Education of Engineers. In: Learning with Games. 24-26 September 2007, Sofia Antipolis, Frankreich. ISBN 978-88-901168-0-3

Baalsrud Hauge, J., Delhoum, S., Scholz-Reiter, B., Thoben, Klaus-Dieter. The Evaluation of Learning the Task of Inventory Control with a Learning Lab. In: Learning with Games. 24-26 September 2007, Sofia Antipolis, France. S. 1-8. ISBN 978-88-901168-0-3

Hesmer, A., Hribernik, K. A., Baalsrud Hauge, J., Thoben, K. D. Supporting Every Day Work in the Early-Stage Innovation. In: Proceedings of the 13th International Conference on Concurrent Engineering (ICE 2007), 4-6 Juni 2007, Sophia-Antipolis, Frankreich.

Hesmer, A., Hribernik, K. A. Baalsrud-Hauge, Thoben, K.-D. Supporting the Sytematization of Early-Stage-Innovation by Means of Collaborative Working Environments. In: IFIP International Federation for Information Processing; Volume 250/2007; Trends in Computer Aided Innovation; Proceedings of: Second IFIP Working Conference on Computer Aided Innovation, October 8–9 2007, Michigan, USA ), Springer, Boston, 2007.

Møller, M., Larsen, S.A., Baalsrud Hauge, J., Hesmer, A. Introduction of Ideation Games in the Production Process – A New Approach for Using Games in a Productive Way. In: Thoben, K.-D., Baalsrud Hauge, J., Smeds, R., Riis, J.O.: Multidisciplinary Research on New Methods for Learning and Innovation in Enterprise Networks: Proceedings from the 11th Special Interest Group on Experimental Interactive Learning in Industrial Management Workshop, Bremen, Germany, 20.-22.05.2007

2006

Baalsrud Hauge, J., Duin, H., Oliveira, M., Thoben, K.-D. User Requirements Analysis for Educational Games in Manufacturing. In: Proceedings of the 12th International Conference on Concurrent Enterprising: Innovative Products and Services through Collaborative Networks (ICE 2006). 26.-28. Juni 2006, Mailand, Italien.

Baalsrud Hauge, J., Duin, H., Thoben, K.-D. Increasing the resiliency of manufacturing networks through gaming. In: Proceedings of the 10.th Workshop of IFIP W.G 5.7 Special interest Group on experimental Interactive Learning in Industrial Management, Trondheim, June 2006 ISBN: 82-7706-224-9, p.61-70.

Kracke, R., Baalsrud Hauge, J., Duin, H., Thoben, K.-D. Training of Strategic Decisions in Collaborative Networks through Serious Games. In: Camarinha-Matos, L. M., Afsarmanesh, H., Ollus, M. (Eds.): Network-Centric Collaboration and Supporting Frameworks. Springer, Boston, 2006.

Thoben, K.-D., Baalsrud Hauge, J., Duin, H. Supporting Decision Making in the Design of Supply Chains through Online Games. In: EDUCA Online 2006.

2005

Echelmeyer, W., Morales Kluge, E., Baalsrud Hauge, J. Spiko: Jahresbericht BMBF 2004. http://www.pt-dlr.de/pt/ad/index/

Morales Kluge, E., Baalsrud Hauge, J., Echelmeyer, W., Thoben, K.-D. Ein Ansatz zum Erleben und Erlernen von Kooperationen durch ein simulationsbasiertes Planspiel. In: Neuendorff, H., Ott, B. (Hrsg.): Unternehmensübergreifende Prozesse und ganzheitliche Kompetenzentwicklung, Europäischer Verlag der Wissenschaften, Frankfurt a.M. 2005, (ISBN 3-631-54170-8)

Thoben K.-D., Baalsrud Hauge, J., Morales Kluge, E, Echelmeyer, W. Training through Gaming; Applying a Simulation Based Business Game to Train People for Collaboration in Virtual Enterprises. December 1, 2005

2004

Baalsrud Hauge, J., Schwesig, M. Thoben, K-D, Eschenbächer, J. Business games- an effective tool for experiencing collaboration in production networks. In: Smeeds, R. et al. (Eds.): Experimental interactive learning in industrial management: New approaches to learning, studying and teaching. (Proceeedings of the 9.th Workshop of IFIP W.G 5.7 Special Interest Group (SIG) on Experimental Interactive Learning in Industrial Management, Espoo, 2005, (ISSN 1458-8234, ISBN 951-22-7724-7)