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March 2022

DigiLab4U MRLift – A Mixed Reality Game (MR)

By |2022-03-21T18:13:52+02:00March 21st, 2022|blogpost|

Practical lab exercises and haptic games are often used to create understanding and awareness of how technologies can support the quality of warehouse operations. However, not all students have access to a suitable physical lab or game environment. To make this possible, a team in gaming lab BIBA is working on a  mixed reality [...]

February 2021

IFIP WG5.7 SIG on Serious Games/Experimental Learning

By |2021-02-05T15:30:27+02:00February 5th, 2021|blogpost|

Location:        Zoom (Online) Date:               January 29th, 2021 Time:              15:00 -18:00 CET Twenty four participants in the webinar. Digital game-based learning and serious game for higher education (By Åsa Fasth Berglund and David Romero from CHALMERS UNIVERSITY OF TECHNOLOGY) Teaching Operations Management With Virtual Reality: Bringing the Factory to the Students (By Torbjorn Netland from [...]

October 2020

DELbA 2020 – Joint workshop of AuCity2 and DigiLab4U at the EC-TEL

By |2020-10-02T20:32:12+02:00October 2nd, 2020|blogpost|

On September 15, the workshop on Designing and Facilitating Educational Location-based Applications took place as part of EC-TEL 2020, the annual conference of the European Association of Technology Enhanced Learning (EATEL). The workshop was designed jointly by employees from the AuCity2 and DigiLab4U projects. The topic of the workshop - educational location-based apps (ELAs) [...]

August 2020

Review for be.MOG Engine, theTakeover, refQuest and beware in DigiLab4U

By |2020-08-06T21:55:15+02:00August 6th, 2020|blogpost|

be.MOG is a BIBA engine for multiplayer online games that allows generating round-based games with a process. Ideation is hard work and only a few ideas reach the final stage of innovation. The refQuest game supports a structured way of developing ideas. It encourages to think in new ways and motivates the player to [...]

July 2020

Designing Phase of a scenario in DigiLab4U

By |2020-07-30T22:29:52+02:00July 30th, 2020|blogpost|

Working on the designing phase of one scenario. ATMSG Framework is being used to make analysis and help designing of this scenario. The ATMSG model has the objective of supporting the analysis and design of serious games for two user groups: experts in serious games, and non-experts who are involved in serious games related [...]